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Order grants Communism, which focuses on Production.Militarism grants Fascism, which focuses on Military Conquest.Liberty grants Democracy, which focuses on Administration.The Ideologies all give types of Governments with bonuses dependent on the amount of points accumulated for that Ideology, and with Tenants available like Child Policies.The more points in an Ideology, the stronger it will be, giving better bonuses and allowing more Tenants to be chosen After advancing to Ideology on the Civics tree, a Civilization can adopt an Ideology.Implementing Policies, completing Sovereign Choices, and interacting with other Civilizations results in the accumulation of Ideology points in a certain Ideology.Three ideologies: Liberty, Militarism, and Order.Other Civilizations may pass through it without an Open Border policy or build a City there, but doing so will result in Diplomatic penalties. Civilizations are able to 'claim' Borders, which cannot be worked in until a City is built there.Fear allows Demands to be made of Resources and other assets.
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Buildings and Governmental Policies can prevent or diminish the effect of Plagues.Once a Plague is gone, it cannot reappear at the same city as before.Plagues reduce the Population of a city heftily.Plagues are more often to start in Cities with sources of water nearby.Plagues can now start in Cities and spread to nearby ones through City Connections or Trade Routes.New Plague system based upon the Health system of Civilization 4.Happiness is required to keep Population from Rebelling.Īdministration is used for diplomacy and government Science contributes towards researching new Technologies. Production contributes towards a City producing items.Ĭulture contributes towards researching new Civics. Gold is used to buy items and barter with other nations. Population determines how many Tiles can be worked by a City